interactive technique造句
例句與造句
- computer graphics and interactive techniques, acm press, new york, usa, 2002, pp . 673-680
于是,細(xì)胞都位于這些二維空間中的面片上。 - computer graphics and interactive techniques, acm press, new york, usa, 2002, pp . 665-672
由于去掉了y坐標(biāo),所有面片都位于二維空間中。 - a blog that mainly reports news related to interactive techniques and new media art installation
互動(dòng)詩(shī)篇是一個(gè)以報(bào)導(dǎo)、探討互動(dòng)科技及新媒體藝術(shù)相關(guān)新聞、議題的藝文空間。 - in siggraph 91 : proc . the 18th annual conference on computer graphics and interactive techniques, acm press, new york, usa, 1991, pp . 299-308
傳統(tǒng)的松弛算法會(huì)在每一步對(duì)模型表面上的所有細(xì)胞進(jìn)行松弛計(jì)算稱(chēng)為全局松弛。 - in siggraph 01 : proc . the 28th annual conf . computer graphics and interactive techniques, acm press, new york, usa, 2001, pp . 341-346
此數(shù)據(jù)結(jié)構(gòu)中,模型的所有面片都被轉(zhuǎn)換到一個(gè)共同的平面上,細(xì)胞間的變換和距離度量都在這個(gè)共同平面上進(jìn)行。 - It's difficult to find interactive technique in a sentence. 用interactive technique造句挺難的
- from the study of the construction of virtue scene and the interactive technique of the user to the virtual scene, the paper proposes the modeling sort and modeling method of the system
從研究虛擬場(chǎng)景的構(gòu)建和用戶(hù)對(duì)虛擬場(chǎng)景的交互技術(shù)出發(fā),提出了對(duì)該系統(tǒng)的建模分類(lèi)及建模方法。 - drawing and animation using skeletal strokes . in proc . the 21st annual conference on computer graphics and interactive techniques, acm press, orlando, florida, usa, 1994, pp . 109-118
骨架抽取的方法很多,但我們將采用我們自己開(kāi)發(fā)的一種抽取方法,因?yàn)樗僮黛`活,能更好地適應(yīng)我們工作的需要。 - integrating shape and pattern in mammalian models . in siggraph 01 : proc . the 28th annual conference on computer graphics and interactive techniques, acm press, new york, usa, 2001, pp . 317-326
這種方法可以模擬出點(diǎn)狀斑紋玫瑰形斑紋和帶狀斑紋等多種在哺乳動(dòng)物表皮上常見(jiàn)的斑紋,這些斑紋效果是通過(guò)表皮細(xì)胞在空間上的不同分布而形成的。 - boston, ma )-siggraph 2006, the 33rd conference on computer graphics and interactive techniques, registered 19, 764 artists, research scientists, developers, filmmakers, and academics from 80 countries for their conference in boston this week
第三十三屆電腦圖形圖像盛會(huì)吸引了來(lái)自80個(gè)國(guó)家的19,764名藝術(shù)家、科研人員、開(kāi)發(fā)人員、電影制作人以及學(xué)者。 - firstly, this paper introduces model representation and interactive technique in our editor and designs a framework supporting polygon mesh model and a men-machine interactive system with manipulations and commands at the core; and introduces application and optimization of opengl poly-view in os environment
本文首先介紹了角色動(dòng)畫(huà)編輯器中的模型表示和交互式操作機(jī)制,設(shè)計(jì)了支持多邊形網(wǎng)格模型的類(lèi)框架結(jié)構(gòu)和以操控和命令為核心的人機(jī)交互系統(tǒng);并介紹了多個(gè)opengl視圖在操作系統(tǒng)下的優(yōu)化應(yīng)用。
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